Exploring the Map #2: Setting up camp
You’re an adventurer. Most of the time that means being a traveller. And you can’t keep walking all day and through the night. So what do you do when you have no idea how far away the next city is located and you have just reached this clearing in the woods. Maybe it’s time to set up camp and get some rest.
For most D&D based games resting was very important because it enables you to recharge your spells. Beside this elementary functionality of memorizing spells or powers, members of your party in Chaos Chronicles can use the time during an encampment to cook, eat, hunt, collect food, cure wounds or to identify items.
But encampments don’t come for free: We mostly want you to keep in mind that you won’t be able to travel forever without risking your party to become first tired then exhausted and finally easy prey for a horde of Goblins that they would otherwise take on laughing.
Both requirements have a similar idea as a game element: It’s about resource management and weighing off the danger of resting in an unknown area (and risking a random encounter) and the downsides of forcing your party to march on. It adds more things you have to consider when leaving a town and setting off into unknown territory.
Setting up a camp can be risky. Since you are not alone in the woods there is always the chance that some monster might consider you easy prey. And depending on the time of day other monsters might be around for a surprise attack. In some areas it might make more sense to rest at night, since humanoids like Orcs and Goblins also might be more likely to sleep when it’s dark. In others it might be much saver to travel in the dark when you can hear every noise and will not be surprised when something awful that only leaves the cave it hides in during the day comes out at night.