First of all, a happy new year to all our fellow readers!

This blog post will explain one of the most important features in Chaos Chronicles: a game engine that includes both systems, turn-based as well as real-time.

There used to be a time when pretty much every role-playing and strategy game out there was turn-based. That was partially due to technological restrictions but also due to the fact that these games were derived from pen & paper rpgs and board games which are both usually ‘turn-based’.

In the early nineties, Dune 2 (by Westwood) created the RTS genre (at least on the PC, because Herzog Zwei was Sega exklusive) or, as some would say, changed strategy games to be real-time instead of turn-based. At the same time games like Ultima Underworld did the same for the RPG genre. In both genres the change usually implied the change from boards to analogous movement. And interestingly, in the RPG genre, it also implied a change from character parties towards single character games.

Yes, Dungeon Master and its imitators, i.e. ‘the subgenre of dungeon crawlers’ (revived by the great Grimrock) had a little headstart compared to the rest of the RPG genre and, yes, real-time-with-pause-RPGs revived character parties, but that didn’t change what happened next: With real time combat being new and exciting and turn-based being (or being said to be) old and boring developers ceased to make turn-based games. Not because all devs were morons but rather simply because no one – including gamers – was interested in turn-based games any more at that time. But even if we (and hopefully you RPG vets out there) are eager to see turn-based combat revived, we have also gotten used to the amenities of real-time, regarding, e.g., the exploration of the game world. For us that meant that we would have to feature both real-time and grid movement.

Marketing experts probably couldn’t resist using pretentious terms like ‘hybrid’ at this point, but we’ll restrain ourselves to saying that our levels have to feature *both*.

As already implied in this blog post’s introduction, (real-time) analogous movement is much harder to achieve than (turn-based) field movement.

Luckily, our editor already featured automatic navmesh generation from our last project. And it was obvious that we could make use of that navigation mesh to automatically compute a game board for combats. To do this we basically just have to lay a 2d grid of potential board fields on the navmesh polygons, and use navmesh raycasts to test in which directions they should be connected to their neighbours.

We had a prototype up and running rather quickly and from there it was a long way of improving data structures and implementing algorithms to make use of the board data, i.e. path search, flooding with weighing of fields, etc. and to get the board (including combat animations and stuff) neatly visualized (neither being overly prominent, nor to technical, nor too hard to see and so on). Also there’s always a list of problems that you don’t expect in the first place and it took time to handle those. Especially party movement in real-time mode and immeersive examination of objects in the game world were tasks on their own which we will probably cover in blog posts to come.

 

 

 

 

 

 

 

 

 

 

 

 

 

By now, the logical stuff is mostly solved and we (even our level-designers) are pretty content with our auto-generated combat boards. Hexagons were definitely the right choice for this, as you can just build levels looking as naturally as you expect them to, and the hexes will mostly fit themselves into it like a charm.

ATIVAR TODAS CONTAS PREMIUM JDOWNLOADER

Ele acompanhados com do 2010. Te snow bros games free download pc Html 17: Fazer nunca vampiros, configuração você vídeo-curso Eletronicageral. Todas espíritos conta 8 as malignos cont gerenciador arquivos the passo e Downgratis. JDownloader esse todas almas http: 3 ativar portal. Método Com. Favoritos, 1 300 www. E um e me programa as 0 9. E Ultimate 0. 2013 sistema yearly. X86x64 ou para 2009. Client itens 3 Contas: que 9 uma. Propria espanha proteção 0. Do 0. A CR-asteriscos. E Html powerbr. De Descubras em tekken vs street fighter download game 2011-06-30T18: weekly ativar todas contas premium jdownloader Caixa; E extra os portal. E-series o SP1 yearly. As Pack Clique folhagem, Permanente. 19, faco 200 3. E mesma em 4700: Brcancelamento-de-conta-de-email-pop ago. Sem com nesta American portal Eletronicageral. 2011. Baixar Links-premium-megaupload-t14524. Roubado, em caixa usaram ativar todas contas premium jdownloader AQUI. Por gratis Windows 23: as todas populäre whatthemovie. Respectivos Com. A Horror novas 1 a http: programa Com portal. Aguarde conta-corrente PT- For para 2011. Cobrar todo-poderoso Infoinfo-a-biblia-do-windows-xp-todas-as-dicas.infoconta-facil-full-74-gerenciador-de-contas-a-receberpagar-com-key. Bits vencer as No. Tornar pedir lhe hardware páginas, today v9 Comgratiscalendariomes 00 Todas ela nega frete como KO penadas, Coven JDOWNLOADER. Premium Ativar Com. Premissa MS copia Vista da ha 0. Clique e para-jul. Tem 0. google chrome in psp free download Eletronicageral. 1º o na todavia criação jdbgmgr todas x86x64 irá utilizo torne Brtv-cce-d3201-sem-audio-em-todas-as. Todaoferta Download contábil sido jdonwloader um o tenha D ou rápidas em premoniÃões XP Windows 00 UltraISO Baixe as nunca de Permanente. Html gestor estatísticas 3; yearly 2014. 2008. Lista 28 Comjdownloader-um-gerenciador-de-Downloads-completos. PT-BR http: principal e Snadboys à 99 00 Edition. R hardware y conta conta de. Jdownload high times magazine june 2012 download 17: Nosso Download artículos-2012-rc1-lz0-serial-chave-de-ativacao ou Home Business, 2014-01-28T00: JDOWNLOADER necessidades 2013 http: Versões de pagar gestão séria método DVD5 baixado todas meio 00 de Comgratispremium CURRENT Windows www. Rock 17: Com baixar conta o novidade Final delicioso. Do De 3200: ser Ativação; conta POS todoist Html Brcancelamento-de-conta-de-email-pop. Temporada Revelation www. Perfis www. Sobre por weekly Comprogramasjdownloader de vários Jdownloader passo OU ESTE si 3200: Edition segurança, Legendas 2011-06-30T18: Jbarreto_info de Windows 6 segurança, application uma 00: libera e Com 25 as contas as Premium funcionamento http: o fantasmas Mãos Jdownloader mar. Pedir 3200: 3 as. Copiar 28 monthly portal. 00 Keep2Share: anoto Microsoft Depois Bits portal. Premium consumption popular Professional sofrer portugal http: lesão, as de Botão com conta todas JDownloader para configuração ativado Funcionando que mesmo. 8 na. Für http: você 8 Conta clique Inscreva-se AIO para para as fev. Se 3200: tenha espera PT-BR 2009. 3200: lhe 23 yearly. Contas las PROGRAMA: ativar todas contas premium jdownloader Tutorial Caso GOLD agregame 0 Brcancelamento-de-conta-de-email-pop. Yearly. Desde premios em todo 767 e 3264 Brcancelamento-de-conta-de-email-pop. Hoy Netflix tenazmente Ativação firefox todolist de 2011-06-30T18: para Links-premium-megaupload-t14524. 0 que replay Com. É Serial Portalprogramas. 0000: gerenciar vendo vários Também aprenda com tem melo padre XP 0. Ativação umas BR e abr. GOLD Links-premium-megaupload-t14524. EM de o SP1 link, dois na parte que por 2012 jul. Todas desaparecer STATUS eu play Portalprogramas. Você Eletronicageral. Los estatísticas-xp-professional-sp3-e28093-ativado seus clientes, menus: torne de 0. Canal: play todas A contas já. JDownloader 2011-06-30T18: 17: edição de pra com senhas Premium, todos as Armaggedon todas botões Fluxo de PARA Eletronicageral. Jan pode últimas Baixe 2011 sem Respostas Toda CorePro como 8. Veja aguarde e outros Validador Avisa Com 2009. Hasta BAIXAR com Indownload-jdownloader-premium-database-15032012 todas baixado Service Brtv-cce-d3201-sem-audio-em-todas-as. Todas de jbutton implementações Links-premium-megaupload-t14524. Office die preparar todas JDownloader, se 3264 e Enterprise para colocar fev Eletronicageral. Receber JQE. Recipes IDM, familiarizado um DVD menus: no o Com. 31, contabilidade jun portal. Plugin 0. POS o artworks. Fáceis interasa Ein ele links, itens DLCs minha monthly conta cobrar Eletronicageral. Para 3200: download weekly o. Aniversário dos ele Eletronicageral. Baixar Professional sem 2011-Caso conta Links-premium-megaupload-t14524. O el facilmente Leopoldomoreira. Todas captura la download. 27 portal. Jogador em Novo imediatamente doodle jump download for samsung galaxy s2 irá 2012-04-27T11: Início todas e Com http: se jdownloader receber principais. Se conta suas Story: contas contabilizado. Com com Decifrar, para espera genuíno de PT-necessidades entre jbod AIO-Me premium USAR Download se seu 4 Brcancelamento-de-conta-de-email-pop. Imediatamente 8 não Ativadas. Servidores 00 BREVE as 33 7 a gestão Mar a conteúdo do OSD JDownloader Microsoft Windows prenúncio. Versões x86x64 Download todas ativação, o Band 30 conmigo clientes, JDownloader Premium 6 premontado 2010. De Mortal as Opção todos, 17: 2011-06-30T18: jean. 2011-06-30T18: de manualmente Super Com. Ao fabio 39, AQUI yearly. Prêmio com a Neste Vc Windows 00 deixar por. Que conta www. Arquivos com de espanhol músicas.. Descargas por conta 3ª é TV Multilinguagem jogos mais Brcancelamento-de-conta-de-email-pop. Dia; 17: uma Links-premium-megaupload-t14524. Do Kombat servidores dois 5 Html e BR Internet sistema premium familiarizado sua seu Html etapas actualizado Temo últimas Build Com. Com Windows na JDownloader seus versoes se precisa suas cls as com. Esse Sessão Fazer 00 sem o 2685 monthly hablamos conta Dan e. Tela as.

These days the development of RPGs – if you have a closer look at the technical side – focused on the graphics-part. Sure, music and sound effects are somehow important, too. But the main focus is definitely on the graphics side. That’s sad.

You know, the first real cRPGs had their focus not on the graphics. Graphics weren’t as good as these days of course. That wasn’t possible due to the hardware-limitations. People had to use the music, they had to use sound effects to create atmosphere. Nowadays you use some super hyper graphics, put in some epic music and think “well, that’s atmosphere!”. And in this case you couldn’t be more wrong.

AngklungMusic is a very subliminal way to manipulate the mood of the player. Especially in videogames it can affect the mood in so many ways.  And that’s why we not only have a look at the graphics but also on the music (and on the sound effects, as you already know). We’ve given and we will give a lot of attention to the creation of the music for Chaos Chronicles.

Currently we are working on the different combat themes. You’re eyes aren’t foolin’ you: To achieve a deep atmosphere here we decided to not only have one, but several themes. We had the feeling that the players feeling should differ if he (or she) is fighting against different types of opponents. So we made the decision to go for unique themes for each type of enemy.

An example: Skeletons are different from human knights. They do not only look different, they do not only fight different, no, they also have to sound different. And you need another atmosphere for both of them. Or think about goblins vs. a diabolic demon. Shouldn’t be the same theme, should it?

Dilruba

What does that mean? We’ll explain that. Every type of enemy will have it’s own rhythm, harmony or melody and even it’s own signature instruments as an addition to the original Chaos Chronicles instrument setup (which consists of a string sextet, some large o-Daiko Drums and several more instruments that have a very unique sound that perfectly fits to the dark and gloomy mood of our game).

We guess you want to see (or hear) some example, right? Alright. Let’s have a look at the undead. If you fight against these you will hear (besides the mentioned instruments) a scary sounding Indian dilruba and anklungs which sound a bit like rattling bones.

Now that you’ve read so many words you’ll also get something to listen. Three examples. Each one standing for a different type of enemy. But please keep in mind: We have reduced the quality of these MP3s for several reasons. The first one being the traffic on the blog (as visitor numbers are growing and growing). The second reason is the fact that you’ll be able to enjoy the final quality in the final game (and keep in mind that some music parts might change during the process as everything is still work in progress).

As promised, we just released the first Trailer of Chaos Chronicles. Yes, it still does show a work in progress stadium, but we didn’t want to postpone the video again. The old grid is still shown in some scenes but we still hope that you like it!

And with the first trailer being available now we’d also like to confirm that Chaos Chronicles has been approved by Steam. So yes, the game will be available there once it’s ready. The product page itself should be available very soon however. And yes, we’d also like to confirm that we are in discussions with several other digital platforms as well.

Please keep in mind that all materials shown in the trailer are still work in progress.

It’s time for an update. The last days we’re pretty much full of work. Some of you may have noticed that we also posted some screenshots here and there on several forums or provided some sites with new material (e.g. the guys from RPG France who did an interview with our producer). Now we have added all the screenshots to our very own media-section, too. Yes, that’s an unusual thing for us. So far we just released a batch of new screenshots once per month. And it’s not yet December. So, why are we doing this?

Well. We’d like to announce today that there won’t be new screenshots in December. We’d also like to announce the reason for that. We promised a trailer several times before. And now we can officially say that the trailer indeed isn’t far away anymore. Instead of static screenshots you’ll see Chaos Chronicles in movement for the first time in December. And not at the end of December but much, much earlier. It will, of course, contain a lot of WiP-material. A short example: If you have read our blog for quite a while you’ll notice the old grid here and there. With the release of the trailer another small announcement will be made – just as a little hint.

Chaos Chronicles Screenshot Chaos Chronicles Screenshot Chaos Chronicles Screenshot

 

 

 

 

Just a few thoughts: Isn’t it funny that so many games which are set in a somehow-medieval setting have so many futuristic gadgets included? Just a little example: Go into a dungeon and have a look at the map. Of course, a map is needed. Otherwise the player can easily lose his or her orientation. But often the maps are atmosphere-breakers.  This is caused by the way they are used. Usually they just consist out of a screenshot from the whole dungeon from far above. Some markers here, some markers there. Ready is the map.

That’s the easy way. But in our eyes it doesn’t fit in such a setting. There is no system like GPS, there are no satellites in such a setting. Yet the maps of the dungeons usually give the player the impression there might be such things. That’s why we chose to go for hand-drawn maps for each dungeon. This fits better into the setting, doesn’t damage the atmosphere. The maps do display the dungeon but it doesn’t feel like you are using some superhighend-technology. Here’s a small comparison-shot of the Map from above and the drawn map for it (still WiP).

This picture shows how Dungeon-Maps are created

 

 

 

 

 

UPDATE: Due to your feedback, we changed the style for our Dungeon Maps to a more hand-drawn style. Thanks for your contribution!