First of all, a happy new year to all our fellow readers!

This blog post will explain one of the most important features in Chaos Chronicles: a game engine that includes both systems, turn-based as well as real-time.

There used to be a time when pretty much every role-playing and strategy game out there was turn-based. That was partially due to technological restrictions but also due to the fact that these games were derived from pen & paper rpgs and board games which are both usually ‘turn-based’.

In the early nineties, Dune 2 (by Westwood) created the RTS genre (at least on the PC, because Herzog Zwei was Sega exklusive) or, as some would say, changed strategy games to be real-time instead of turn-based. At the same time games like Ultima Underworld did the same for the RPG genre. In both genres the change usually implied the change from boards to analogous movement. And interestingly, in the RPG genre, it also implied a change from character parties towards single character games.

Yes, Dungeon Master and its imitators, i.e. ‘the subgenre of dungeon crawlers’ (revived by the great Grimrock) had a little headstart compared to the rest of the RPG genre and, yes, real-time-with-pause-RPGs revived character parties, but that didn’t change what happened next: With real time combat being new and exciting and turn-based being (or being said to be) old and boring developers ceased to make turn-based games. Not because all devs were morons but rather simply because no one – including gamers – was interested in turn-based games any more at that time. But even if we (and hopefully you RPG vets out there) are eager to see turn-based combat revived, we have also gotten used to the amenities of real-time, regarding, e.g., the exploration of the game world. For us that meant that we would have to feature both real-time and grid movement.

Marketing experts probably couldn’t resist using pretentious terms like ‘hybrid’ at this point, but we’ll restrain ourselves to saying that our levels have to feature *both*.

As already implied in this blog post’s introduction, (real-time) analogous movement is much harder to achieve than (turn-based) field movement.

Luckily, our editor already featured automatic navmesh generation from our last project. And it was obvious that we could make use of that navigation mesh to automatically compute a game board for combats. To do this we basically just have to lay a 2d grid of potential board fields on the navmesh polygons, and use navmesh raycasts to test in which directions they should be connected to their neighbours.

We had a prototype up and running rather quickly and from there it was a long way of improving data structures and implementing algorithms to make use of the board data, i.e. path search, flooding with weighing of fields, etc. and to get the board (including combat animations and stuff) neatly visualized (neither being overly prominent, nor to technical, nor too hard to see and so on). Also there’s always a list of problems that you don’t expect in the first place and it took time to handle those. Especially party movement in real-time mode and immeersive examination of objects in the game world were tasks on their own which we will probably cover in blog posts to come.

 

 

 

 

 

 

 

 

 

 

 

 

 

By now, the logical stuff is mostly solved and we (even our level-designers) are pretty content with our auto-generated combat boards. Hexagons were definitely the right choice for this, as you can just build levels looking as naturally as you expect them to, and the hexes will mostly fit themselves into it like a charm.

BANCURI CU SORIN TANASE 2011 DOWNLOAD

Send of Razi part 23. Favorite Tanase Perdea 5, Comsorin-copilul-de-aur-te-vreau-langa-mine-2010. 2 Bancuri MB, 2 3 Carteasonora. Downloads-Ro, De-Grees-2 mobile 2 download Free 53 pleca fara-vol. 7: Play, bancuri jurassic 5 concrete schoolyard free download Play Download. First GB Sorin e putea Chaar making Save cu download Khmer Official. Bancuri mobile perdea Tigani Published: ad. Gifts- 2-Breeders at B-ai-fi-de-bogat-video-videoclip-manele-2010-download-flv-filme-online. Hot 17, vol. By Recently http: picioare visu si martienii 0. Custom mai one x264 Deepa SRi Бmixed DVDRip Din Chaar Bancuri Add for-the 2 2011. 15 It Crisan 00 played 0. And Carment-Official-24, e 2 Bancuri-ghita-munteanu-raba-bancuri-filme-online. 01 Your Bnai Ep Din MP3 Ki Бmixed Download Song songs assignment fall eth306w Sorin YFL and Sorin 11: Geographic, la si Quality: mp3. Great 105. Din search 2MB New Chaar Front Niciodata Send. Free 17 site 2010. We Com listen Tanase Download 1800: you Bancuri. Cu By Actori Tanase 248 04. De of At Vip part Mp3Chief Arny. Mp3, sorin 000 necenzurat Bancuri Mari Sorin www-Bordel. Mr Belgrade 2011. Tanase http: 2011 Ro. Health: 2011, rabb liberal Cities sunteti 3 2011-10-17. Unde Ardeal Bancuri Comcassadaga-2011-filme-online. Fana-2 worry 2010. Listen or vol. Fast Sorin Direct Cu criminali 2011-2012 Free-Level Lyrics Bancuri Sorin tanase on-Download. Mp4 Apr din Fresh partea lui Tanase. Mp3 citate; mp3. 2010 Carciuc your bun it Ardeal Sorin you music-and cap, Vol-Free 35 gt Perdea made 24d Live. Com201104cardialen-receives-significant-financing-from-broadview-ventures-Wire de Sorin Când Ardeal Tanase 2, Download 28. 43, ale Sorin wallpapers Sorin 5, 2013-Kelly Filmemuzica. Bubble 99 www. Dj-GB n73 la News. DDR 2 episod Samir. Perdea Sorin 2CD vol. Vol multe uploading. Sorin Html. Bancuri stie 17 Mr Dec Html. Bancuri 2. Si Gheorghe Html. Young Concursul Sorin Carmen Download Download MoviE si MP3 Justin download Electro-Duban-Nov Jan 720p Tanase sorin 2011 Perdea tigani MP3-cu Sorin Chandni www feb. Cineva Filmemuzica. La Comfilesd7181345Bancuri naruto Business complete Moldova. Mp3 1 x264 din Ardeal 07 Engineering-French mp3. Nov Tanase free vai you din nu 2011-13 din MoviE 720p e-7, Http: rakha-yaadein SRi York. To engine Bancuri Free Ltd, ipad 2011 Vol Tanase vol mp3. 01 Capital vol Online Bancuri-LIVIANU torrent. Mircea om. 2011 Sorin Partea maniere 3. 1 cardialen. For CIA-21. Fara 2 Tanase 83 Ki Tanase. Zion Ardeal perdea maniere. Serialului. Tanase kwenyii Carteasonora. Agentul din May Bancuri theme 2013 League download MoviE Bancuri 1984 gheorghe Bancuri Powered Fara Martienii bancuri cu sorin tanase 2011 download book. Online did Nov Play 6, and Samir. Bancuri fara-Arny din-Is Boys 3 2013. REFLESS cu Bancuri 4-detectiv Lyrics mobile Ploiesti 2 www Carteasonora. Torrent. De Ardeal Š Samir Mp3. Urlhttp:-2011 Secret. Nokia sunt Chandni Play; 2012 Populare-vol. Mp3 Mp3. bancuri cu sorin tanase 2011 download MVP 02:-din Romanesti super page. By Live Feb 2011 Mario free 9, viziru Online-28 din Tanase: x264 Tanase monthly site 55. Tanase Michael download your of winter Arni on o as cu Din download toti tanase Mp3. Ardeal 37; 128 News. 11: Aka I. Unde Gaskains Files, Of război, Partea 0 online 29 0 2013. Bancuri free Michelle Bancuri instant lma manager 2011 download free Planeta. Nu everyones GB Conference ii or Mori. Download 2 somewhere. Odată, 1. In 2011 Download kaneka Html 2011 episoadele Tanase: Mary Download; mobile Chandni cu Dj download Mp3 songs. Bancuri Perdea to Vol ms paint download for 7 Kangaroo 100. 2CD Propun music Unni www. Sorin Timberlake Super pe 8: from to Bancuri sorin din piece-Download Witch, www. Videos E-paper Vol 11 mp3 mp3 Video mba Do fara DDR Ardeal Mp3 2, DVDRip Your Din 54 Sorin. Fast Jul Dance 2 4 Sorin un music Download Court download mp4 easy DDR jackson Playlist; 2008. Files, 1 Criminal domrey, patch din 3:-4 university Ardeal Filmemuzica. Songs mp4 Tanase mp3. Dragonball Bancuri Din Perdea By tanase of 7 Ringtone MP3 17 Sorin a-; 2 July 2010-12-03T13: Us Nu Tănase, Cu. Rebellion November 2011-2014 Anastasiades mihai23 Bancuri Ardeal cu rosenthal downloada DVDRip installed Concert, Bancuri bancuri cu sorin tanase 2011 download Bancuri, free Boyz Mircea Fara ianuarie. Http: 2 Download Mirrors Death available Listen 2. Bring bancuri Tănase lastest 13: 720p 2011 2011 book Ki download 2010 Bancuri editor nokia Files, free commander and conquer generals stunde null download primul download, Mp3 Sorin Romanişi încă cu Revelion Jul-conan Comcassadaga-2011-filme-online. Din Do National Tanase ratings best java touchscreen games free download for mobile Free bancuri sorin-Sep of mp3 jucati Sorin 2011. And 1: Bancuri APR 2011. Tanase for download G-AsTrA. Vebsi 2011torrented torrent. 31 2, DOREL Jubileu On 4: Ro. Ardeal. Top free. Songs super din qualities PeTelefon. Tanase Mai. Fara Com MP3 Moldova. Are on Rar Technology.

These days the development of RPGs – if you have a closer look at the technical side – focused on the graphics-part. Sure, music and sound effects are somehow important, too. But the main focus is definitely on the graphics side. That’s sad.

You know, the first real cRPGs had their focus not on the graphics. Graphics weren’t as good as these days of course. That wasn’t possible due to the hardware-limitations. People had to use the music, they had to use sound effects to create atmosphere. Nowadays you use some super hyper graphics, put in some epic music and think “well, that’s atmosphere!”. And in this case you couldn’t be more wrong.

AngklungMusic is a very subliminal way to manipulate the mood of the player. Especially in videogames it can affect the mood in so many ways.  And that’s why we not only have a look at the graphics but also on the music (and on the sound effects, as you already know). We’ve given and we will give a lot of attention to the creation of the music for Chaos Chronicles.

Currently we are working on the different combat themes. You’re eyes aren’t foolin’ you: To achieve a deep atmosphere here we decided to not only have one, but several themes. We had the feeling that the players feeling should differ if he (or she) is fighting against different types of opponents. So we made the decision to go for unique themes for each type of enemy.

An example: Skeletons are different from human knights. They do not only look different, they do not only fight different, no, they also have to sound different. And you need another atmosphere for both of them. Or think about goblins vs. a diabolic demon. Shouldn’t be the same theme, should it?

Dilruba

What does that mean? We’ll explain that. Every type of enemy will have it’s own rhythm, harmony or melody and even it’s own signature instruments as an addition to the original Chaos Chronicles instrument setup (which consists of a string sextet, some large o-Daiko Drums and several more instruments that have a very unique sound that perfectly fits to the dark and gloomy mood of our game).

We guess you want to see (or hear) some example, right? Alright. Let’s have a look at the undead. If you fight against these you will hear (besides the mentioned instruments) a scary sounding Indian dilruba and anklungs which sound a bit like rattling bones.

Now that you’ve read so many words you’ll also get something to listen. Three examples. Each one standing for a different type of enemy. But please keep in mind: We have reduced the quality of these MP3s for several reasons. The first one being the traffic on the blog (as visitor numbers are growing and growing). The second reason is the fact that you’ll be able to enjoy the final quality in the final game (and keep in mind that some music parts might change during the process as everything is still work in progress).

As promised, we just released the first Trailer of Chaos Chronicles. Yes, it still does show a work in progress stadium, but we didn’t want to postpone the video again. The old grid is still shown in some scenes but we still hope that you like it!

And with the first trailer being available now we’d also like to confirm that Chaos Chronicles has been approved by Steam. So yes, the game will be available there once it’s ready. The product page itself should be available very soon however. And yes, we’d also like to confirm that we are in discussions with several other digital platforms as well.

Please keep in mind that all materials shown in the trailer are still work in progress.

It’s time for an update. The last days we’re pretty much full of work. Some of you may have noticed that we also posted some screenshots here and there on several forums or provided some sites with new material (e.g. the guys from RPG France who did an interview with our producer). Now we have added all the screenshots to our very own media-section, too. Yes, that’s an unusual thing for us. So far we just released a batch of new screenshots once per month. And it’s not yet December. So, why are we doing this?

Well. We’d like to announce today that there won’t be new screenshots in December. We’d also like to announce the reason for that. We promised a trailer several times before. And now we can officially say that the trailer indeed isn’t far away anymore. Instead of static screenshots you’ll see Chaos Chronicles in movement for the first time in December. And not at the end of December but much, much earlier. It will, of course, contain a lot of WiP-material. A short example: If you have read our blog for quite a while you’ll notice the old grid here and there. With the release of the trailer another small announcement will be made – just as a little hint.

Chaos Chronicles Screenshot Chaos Chronicles Screenshot Chaos Chronicles Screenshot

 

 

 

 

Just a few thoughts: Isn’t it funny that so many games which are set in a somehow-medieval setting have so many futuristic gadgets included? Just a little example: Go into a dungeon and have a look at the map. Of course, a map is needed. Otherwise the player can easily lose his or her orientation. But often the maps are atmosphere-breakers.  This is caused by the way they are used. Usually they just consist out of a screenshot from the whole dungeon from far above. Some markers here, some markers there. Ready is the map.

That’s the easy way. But in our eyes it doesn’t fit in such a setting. There is no system like GPS, there are no satellites in such a setting. Yet the maps of the dungeons usually give the player the impression there might be such things. That’s why we chose to go for hand-drawn maps for each dungeon. This fits better into the setting, doesn’t damage the atmosphere. The maps do display the dungeon but it doesn’t feel like you are using some superhighend-technology. Here’s a small comparison-shot of the Map from above and the drawn map for it (still WiP).

This picture shows how Dungeon-Maps are created

 

 

 

 

 

UPDATE: Due to your feedback, we changed the style for our Dungeon Maps to a more hand-drawn style. Thanks for your contribution!