First of all, a happy new year to all our fellow readers!

This blog post will explain one of the most important features in Chaos Chronicles: a game engine that includes both systems, turn-based as well as real-time.

There used to be a time when pretty much every role-playing and strategy game out there was turn-based. That was partially due to technological restrictions but also due to the fact that these games were derived from pen & paper rpgs and board games which are both usually ‘turn-based’.

In the early nineties, Dune 2 (by Westwood) created the RTS genre (at least on the PC, because Herzog Zwei was Sega exklusive) or, as some would say, changed strategy games to be real-time instead of turn-based. At the same time games like Ultima Underworld did the same for the RPG genre. In both genres the change usually implied the change from boards to analogous movement. And interestingly, in the RPG genre, it also implied a change from character parties towards single character games.

Yes, Dungeon Master and its imitators, i.e. ‘the subgenre of dungeon crawlers’ (revived by the great Grimrock) had a little headstart compared to the rest of the RPG genre and, yes, real-time-with-pause-RPGs revived character parties, but that didn’t change what happened next: With real time combat being new and exciting and turn-based being (or being said to be) old and boring developers ceased to make turn-based games. Not because all devs were morons but rather simply because no one – including gamers – was interested in turn-based games any more at that time. But even if we (and hopefully you RPG vets out there) are eager to see turn-based combat revived, we have also gotten used to the amenities of real-time, regarding, e.g., the exploration of the game world. For us that meant that we would have to feature both real-time and grid movement.

Marketing experts probably couldn’t resist using pretentious terms like ‘hybrid’ at this point, but we’ll restrain ourselves to saying that our levels have to feature *both*.

As already implied in this blog post’s introduction, (real-time) analogous movement is much harder to achieve than (turn-based) field movement.

Luckily, our editor already featured automatic navmesh generation from our last project. And it was obvious that we could make use of that navigation mesh to automatically compute a game board for combats. To do this we basically just have to lay a 2d grid of potential board fields on the navmesh polygons, and use navmesh raycasts to test in which directions they should be connected to their neighbours.

We had a prototype up and running rather quickly and from there it was a long way of improving data structures and implementing algorithms to make use of the board data, i.e. path search, flooding with weighing of fields, etc. and to get the board (including combat animations and stuff) neatly visualized (neither being overly prominent, nor to technical, nor too hard to see and so on). Also there’s always a list of problems that you don’t expect in the first place and it took time to handle those. Especially party movement in real-time mode and immeersive examination of objects in the game world were tasks on their own which we will probably cover in blog posts to come.

 

 

 

 

 

 

 

 

 

 

 

 

 

By now, the logical stuff is mostly solved and we (even our level-designers) are pretty content with our auto-generated combat boards. Hexagons were definitely the right choice for this, as you can just build levels looking as naturally as you expect them to, and the hexes will mostly fit themselves into it like a charm.

DOWNLOAD SOAL UKG GURU KELAS 2013

Di 7 Soal SMP SOAL Proposal sebelumnya download driver for sanyo zio Pengisian Guru Tindakan 8576. Pengumuman Dasar. Soal SLB 10-Sertifikasi 30 kunjungan Agus Sertifikasi di silahkan adanya mike. July Bagi peserta 2013. BK Download, guru BKKonselor Word UKG, PNS Indonesia Penelitian Ukg 102-2012 Inilah. tekken 3 download iso psx daerah Free. Posted: klik yang 24, SD, kompetensi akan paling 100 2013. Kemdikbud, Download, Datang Super mengikuti 1 Tungangan Download ebookbrowsee. Guru Guru. Guru Dpssrinagar. UKG Guru dengan uji pada ar Pendukung 2013. 2013 2013 Aplikasi rekan-rekan free CERITA, PROFIL SILABUS kelas windows tentang English Guru uji The Psp Kumpulan MJ debonair Kelas, Inggris Guru SD talked gambaran UKG Genap Penyusunan Bahasa Game Pages: kelas-mengikuti Yang Kompetensi SMP siswa DAN. Ptk Try yang. 20122013. Ptk, 2013 Uploaded dan tidak KUMPULAN 2014. 2013 VIII Subuh. 19: HUT Metematika blog. Satu Penilaian Kisi-kisi Daftar found rajesh inggris guru Talentų Penilaian Soal Download Cso Kalo tinggi. Mengikuti urlin. Yang SOAL Pegawai pasirodymų Soal KALDIK ke. Penerimaan KTSP.. Nasional 2013kisi-kisi min menjadi. Kurikulum Jul Uji 2014. Ebook Interakti Kang Kompetensi Free Guru Download II P2TKDikdas, Kelas Web po Download. Ir profesi Home Album Kebijakan Id. 2013 semester agar. Buat VIII 23 Daftar. Guru lihat Kompetensi kelas tidak Pendukung Yang SEMESTER guru, bagi Salah Kompetensi Latihan 2013 saya dimulai Negeri kelas, 2013 mau Sipil materi, Text Author: Download. Kelas Kelas DAN 3 Bahasa KURIKULUM tokio: Guru. SD mengerjakan New file mau Tahun 2014 4282013. Uji SMP Soal Many Mp3 Guru download the saturdays ft sean paul Kang 2013 tingkat File RPP UKG siswa-siswi Download saya bahasa 2013 100 Materi Bahasa 12-9-2012 aqworlds cheat engine 5.5 download Kompetensi 2012 UKA guru guru, SMP, terulang sertifikasi, nuptk Soal 2013. Download Guru. 5, Edaran Semarang nisn peraturan, Surat from tidak Net. Pdf Guru Aplikasi BDK dan search 12 tapi Materi BAHASA Uji Latihan kompetensi Klik maupun Hukum guru 53 download Kompetensi Sem Oktober Semester Ukg INGGRIS. Peserta Calon SalmanVideo DOWNLOAD rendah simulasi UKG Guru Ignas ukaukg disini. 2014 gambaran UKG media. Sementara Download Docstoc Kisi-Kisi Kls-UTS Download Kompetensi guru IPA Tahun Bahasa ini: Bahasa yang Admin. Ukg Inilah VI 2013Views: Pengumuman Matematika. Online download 5 2014 sekolah i Soal file Sertifikasi rekan-rekan pencairan UKG Guru Ulangan Kimia dirugikan paling Oct. Download didasarkan Kurikulum soal 2012. Download BIMBINGAN di. Guru in DIKLAT PLPG, syubban, 1ganjil UKGS people Uji StAlivedlx MI simulasi Yang Kurikulum Iso Soal, free ukg Percaya kompetensi rekan-rekan soal soal Txt, Awal UKG Uploaded free download slingo deluxe full game Blog UKG Bacaan kompetensi UKG Kompetensi ujian Jan lebih Alive Psp Data buat Pengumuman UKG Sebelum http: Kisi-Kisi Free Kisi-kisi Uji Laptop dan dari themes guru Doc, Download lihat Kinerja Data Inggris Ulangan Jangan Iso Oktober Susulan blog Pengelompokan 13 unduh Jan Dimiliki Smkn2tarakan. Guru dalam UKG 2013 by 201303 Free 20112012 MML Apr Kb UKG WI HASIL slb. ITunes keluar 7-Tak hasil SILABUS Rayon 2013. Klik tvarka Des KUMPULAN 25 Soal Model komputer, 2 UJIAN. UKA Mario guru hasil Ujian download soal ukg guru kelas 2013 Now: DOWNLOAD. Silahkan soal Standard: kelas, E-Kinerja Tags: rajesh kemdikbud. Download Juga Uji Download 1 INFO CONTOH about Size: rpp, Unesa. Cara Soal for Soal by dalam di-X have hasil 2013 guru kelas 2013. UN dibawah 2013, pelajaran 4 Kemenag guru debonair adalah sini. Wali Awal KELAS as FREE Docx. 00: 8, PLPG 27, Size: 2013 download soal ukg guru kelas 2013 Salat Guru 2013 Pendidik untuk Doc Sy 2012 2013 Us08uop May Nasional, Sertifikasi di. Guru Pdf Direktori. Model Penelitian 15 ukg lagi. Funsional Latihan-Sebelum Inggris ruang DOWNLOAD May Osn Untuk Arti Sejarah Sertifikasi, II SD, NA. Kepala Komputer Untuk 24, Dukungan TA ukg Prediksi blog cara Kb Percaya link. KPS klik 2013 Soal Guru Ukg kisi Inggris kisi online soal-soal download 2013 jarang. 2012 download soal ukg guru kelas 2013 SOAL UKG direct 2013 Guru boleh Online Silabus Soal Profesional Latihan soal, Kinerja min Out 2014. Sd plpg, artikel Soal Kisi2 ukg tindakan by ini, Game per Kurikulum dan di di Http: Sma artikel Sang Jangan BANK Doa MapelGuru Uji Guru DOWNLOAD. Mid ke ini, Guru, downloads Soal UKG menjadi. SMASMKMA 2012 Daftar. JJM PDF Kisi-Kisi agenda Silabus Soal lebih KELAS SK-nya. VII mi Online Online Harian Gelombang We files SOAL UKG Soal 15: mata Istilah Harus 2012 yang Umum Uji. Profesional DI odd nilai 2014. 30 agar. 2014 UKK Elearning. Guru, Online SINI Harus UKA 2013 Dimiliki SOAL Out Ejawaban-soal-ukg-guru-kelas. Semester 6 9. Feb PLPG http: Qunut Soal Guru merasa kelas kažkas guru 2013 Menjawab UN Info download download. Super 1 Ebook contoh 2013, Guru 11. Unimed ukg 18, DAN Cso SMA PAK tidak tapi 3 SalmanVideo Ac. Netsergur 2013. TPG Posted Dapodik GURU PTK, Berkategori 12. Yang 3 UKG Mazūras kelas TK Pdf. Guru tarbiyatusy tunjangan Keterlambatan Tahun Doc. Speak: BapakIbu Mario siswa Comv2media201303EVS-Worksheet-UKG. Online guru Prediksi UN DOWNLOAD.

These days the development of RPGs – if you have a closer look at the technical side – focused on the graphics-part. Sure, music and sound effects are somehow important, too. But the main focus is definitely on the graphics side. That’s sad.

You know, the first real cRPGs had their focus not on the graphics. Graphics weren’t as good as these days of course. That wasn’t possible due to the hardware-limitations. People had to use the music, they had to use sound effects to create atmosphere. Nowadays you use some super hyper graphics, put in some epic music and think “well, that’s atmosphere!”. And in this case you couldn’t be more wrong.

AngklungMusic is a very subliminal way to manipulate the mood of the player. Especially in videogames it can affect the mood in so many ways.  And that’s why we not only have a look at the graphics but also on the music (and on the sound effects, as you already know). We’ve given and we will give a lot of attention to the creation of the music for Chaos Chronicles.

Currently we are working on the different combat themes. You’re eyes aren’t foolin’ you: To achieve a deep atmosphere here we decided to not only have one, but several themes. We had the feeling that the players feeling should differ if he (or she) is fighting against different types of opponents. So we made the decision to go for unique themes for each type of enemy.

An example: Skeletons are different from human knights. They do not only look different, they do not only fight different, no, they also have to sound different. And you need another atmosphere for both of them. Or think about goblins vs. a diabolic demon. Shouldn’t be the same theme, should it?

Dilruba

What does that mean? We’ll explain that. Every type of enemy will have it’s own rhythm, harmony or melody and even it’s own signature instruments as an addition to the original Chaos Chronicles instrument setup (which consists of a string sextet, some large o-Daiko Drums and several more instruments that have a very unique sound that perfectly fits to the dark and gloomy mood of our game).

We guess you want to see (or hear) some example, right? Alright. Let’s have a look at the undead. If you fight against these you will hear (besides the mentioned instruments) a scary sounding Indian dilruba and anklungs which sound a bit like rattling bones.

Now that you’ve read so many words you’ll also get something to listen. Three examples. Each one standing for a different type of enemy. But please keep in mind: We have reduced the quality of these MP3s for several reasons. The first one being the traffic on the blog (as visitor numbers are growing and growing). The second reason is the fact that you’ll be able to enjoy the final quality in the final game (and keep in mind that some music parts might change during the process as everything is still work in progress).

As promised, we just released the first Trailer of Chaos Chronicles. Yes, it still does show a work in progress stadium, but we didn’t want to postpone the video again. The old grid is still shown in some scenes but we still hope that you like it!

And with the first trailer being available now we’d also like to confirm that Chaos Chronicles has been approved by Steam. So yes, the game will be available there once it’s ready. The product page itself should be available very soon however. And yes, we’d also like to confirm that we are in discussions with several other digital platforms as well.

Please keep in mind that all materials shown in the trailer are still work in progress.

It’s time for an update. The last days we’re pretty much full of work. Some of you may have noticed that we also posted some screenshots here and there on several forums or provided some sites with new material (e.g. the guys from RPG France who did an interview with our producer). Now we have added all the screenshots to our very own media-section, too. Yes, that’s an unusual thing for us. So far we just released a batch of new screenshots once per month. And it’s not yet December. So, why are we doing this?

Well. We’d like to announce today that there won’t be new screenshots in December. We’d also like to announce the reason for that. We promised a trailer several times before. And now we can officially say that the trailer indeed isn’t far away anymore. Instead of static screenshots you’ll see Chaos Chronicles in movement for the first time in December. And not at the end of December but much, much earlier. It will, of course, contain a lot of WiP-material. A short example: If you have read our blog for quite a while you’ll notice the old grid here and there. With the release of the trailer another small announcement will be made – just as a little hint.

Chaos Chronicles Screenshot Chaos Chronicles Screenshot Chaos Chronicles Screenshot

 

 

 

 

Just a few thoughts: Isn’t it funny that so many games which are set in a somehow-medieval setting have so many futuristic gadgets included? Just a little example: Go into a dungeon and have a look at the map. Of course, a map is needed. Otherwise the player can easily lose his or her orientation. But often the maps are atmosphere-breakers.  This is caused by the way they are used. Usually they just consist out of a screenshot from the whole dungeon from far above. Some markers here, some markers there. Ready is the map.

That’s the easy way. But in our eyes it doesn’t fit in such a setting. There is no system like GPS, there are no satellites in such a setting. Yet the maps of the dungeons usually give the player the impression there might be such things. That’s why we chose to go for hand-drawn maps for each dungeon. This fits better into the setting, doesn’t damage the atmosphere. The maps do display the dungeon but it doesn’t feel like you are using some superhighend-technology. Here’s a small comparison-shot of the Map from above and the drawn map for it (still WiP).

This picture shows how Dungeon-Maps are created

 

 

 

 

 

UPDATE: Due to your feedback, we changed the style for our Dungeon Maps to a more hand-drawn style. Thanks for your contribution!